Digital Tutors: Urban Environment Creation In Maya

REUPLOAD
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1. |
Introduction and project overview |
1:08 |
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2. |
Overview of project techniques |
3:07 |
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3. |
Overview of tools that will be used in this project |
3:23 |
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4. |
Blocking in the set with simple shapes |
6:40 |
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5. |
Building the alley surface, curb and ground |
5:48 |
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6. |
Detailing the alley surface |
10:31 |
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7. |
Adding architectural detail to a foreground building |
10:36 |
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8. |
Modeling the doorway and door |
13:52 |
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9. |
Building the doorknob |
11:36 |
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10. |
Building a large window |
9:20 |
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11. |
Modeling the quoins (corner blocks) |
10:00 |
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12. |
Using Duplicate to build an iron railing |
13:43 |
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13. |
Adding a phone pole, utility box and wire |
13:01 |
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14. |
Building some foreground pipes |
7:20 |
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15. |
Combining building “c” and adding an arch |
11:06 |
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16. |
Beveling the corner and cutting out the windows |
4:44 |
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17. |
Adding structure to the windows |
14:09 |
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18. |
Putting shutters on the arch’s window |
5:57 |
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19. |
Modeling damage into the arch |
5:49 |
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20. |
Adding corner blocks to the bottom of the arch |
6:17 |
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21. |
Building barrel tiles for the roof of the arch |
8:16 |
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22. |
Adding steps and creating more “wear and tear” |
5:57 |
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23. |
Adding architectural details to building “b” |
6:13 |
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24. |
Adding a door and doorknob |
8:43 |
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25. |
Building boxes to simulate interiors |
5:39 |
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26. |
Adding ladders and cans to the alley |
8:49 |
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27. |
Finishing the alley by adding debris, an antennae and building “d” |
8:54 |
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28. |
Laying out UVs for alley surface |
10:47 |
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29. |
Breaking apart UVs for building “a” |
15:05 |
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30. |
Transferring UVs between multiple objects |
5:47 |
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31. |
Using Automap and Unfold to layout UVs for the window frame |
7:06 |
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32. |
Laying out UVs for building “c” |
10:10 |
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33. |
Laying out and transferring UVs on roof tiles |
9:23 |
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34. |
Explanation of texture map location and methodology |
3:02 |
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35. |
Applying a procedural wood texture to the door and window frames |
6:28 |
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36. |
Applying a file texture to the door |
3:49 |
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37. |
Applying procedural textures to other attributes |
3:37 |
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38. |
Mapping color and bump attributes |
5:31 |
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39. |
Using tiling to map main alley |
3:35 |
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40. |
Adding dirt with a layered texture |
6:38 |
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41. |
Using UV Snapshot and Photoshop to paint texture |
9:20 |
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42. |
Adding graffiti to the wall by using a layered 2d projection |
11:27 |
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43. |
Baking out texture and UV information on the arch |
5:32 |
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44. |
Using Photoshop to paint detail onto the arch |
13:16 |
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45. |
Applying a displacement map onto the roof tiles |
4:02 |
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46. |
Creating the illusion of an interior with texture |
3:53 |
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47. |
Adding background elements - building “d” and sky image |
4:37 |
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48. |
Conclusion |
1:18 |
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Total Run Time: |
6:05:01 |
* Hard Surface Modeling Techniques
* Modeling with Texture
* Modeling to a Camera
* Strategically Adding Detail
* Simulating Aging and Decay
* UV Layout Techniques
* Using UV Snapshots
* Integrating Maya and Photoshop
* Generating Displacement Maps
* Texture Painting with Photoshop
* Layering Textures
* Tiling Textures
* Generating Procedural Maps
* Adding Architectural Elements
* Creating Interior Illusions with Textures
* Connecting Maya Texture Nodes
* Complex Scene Management
* Scene Optimization for Rendering


