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Digital Tutors: Urban Environment Creation In Maya

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Digital Tutors - Urban Environment Creation In Maya
Learn a production workflow to creating urban environments and time-saving modeling, texturing, and UV mapping techniques that can be used for Film, Games, and Architectural Visualizations. Contains over 6 hours of project-based training. Great for intermediate artists.
Software: Maya 8.5 or higher |Run Time:6 hrs. 5 min., 2 discs | RS

Lesson Outline:
 

1.

Introduction and project overview 

1:08

2.

Overview of project techniques

3:07

3.

Overview of tools that will be used in this project

3:23

4.

Blocking in the set with simple shapes

6:40

5.

Building the alley surface, curb and ground

5:48

6.

Detailing the alley surface

10:31

7.

Adding architectural detail to a foreground building

10:36

8.

Modeling the doorway and door

13:52

9.

Building the doorknob

11:36

10.

Building a large window

9:20

11.

Modeling the quoins (corner blocks)

10:00

12.

Using Duplicate to build an iron railing

13:43

13.

Adding a phone pole, utility box and wire

13:01

14.

Building some foreground pipes

7:20

15.

Combining building “c” and adding an arch

11:06

16.

Beveling the corner and cutting out the windows

4:44

17.

Adding structure to the windows

14:09

18.

Putting shutters on the arch’s window

5:57

19.

Modeling damage into the arch

5:49

20.

Adding corner blocks to the bottom of the arch

6:17

21.

Building barrel tiles for the roof of the arch

8:16

22.

Adding steps and creating more “wear and tear”

5:57

23.

Adding architectural details to building “b”

6:13

24.

Adding a door and doorknob

8:43

25.

Building boxes to simulate interiors

5:39

26.

Adding ladders and cans to the alley

8:49

27.

Finishing the alley by adding debris, an antennae and building “d”

8:54

28.

Laying out UVs for alley surface

10:47

29.

Breaking apart UVs for building “a”

15:05

30.

Transferring UVs between multiple objects

5:47

31.

Using Automap and Unfold to layout UVs for the window frame

7:06

32.

Laying out UVs for building “c”

10:10

33.

Laying out and transferring UVs on roof tiles

9:23

34.

Explanation of texture map location and methodology

3:02

35.

Applying a procedural wood texture to the door and window frames

6:28

36.

Applying a file texture to the door

3:49

37.

Applying procedural textures to other attributes

3:37

38.

Mapping color and bump attributes

5:31

39.

Using tiling to map main alley

3:35

40.

Adding dirt with a layered texture

6:38

41.

Using UV Snapshot and Photoshop to paint texture

9:20

42.

Adding graffiti to the wall by using a layered 2d projection

11:27

43.

Baking out texture and UV information on the arch

5:32

44.

Using Photoshop to paint detail onto the arch

13:16

45.

Applying a displacement map onto the roof tiles

4:02

46.

Creating the illusion of an interior with texture

3:53

47.

Adding background elements - building “d” and sky image

4:37

48.

Conclusion

1:18

 

Total Run Time:

6:05:01

Info Page: http://www.digitaltutors.com/store/product.php?productid=2783&cat=39&page=1
Popular highlights include:

    * Hard Surface Modeling Techniques
    * Modeling with Texture
    * Modeling to a Camera
    * Strategically Adding Detail
    * Simulating Aging and Decay
    * UV Layout Techniques
    * Using UV Snapshots
    * Integrating Maya and Photoshop
    * Generating Displacement Maps
    * Texture Painting with Photoshop
    * Layering Textures
    * Tiling Textures
    * Generating Procedural Maps
    * Adding Architectural Elements
    * Creating Interior Illusions with Textures
    * Connecting Maya Texture Nodes
    * Complex Scene Management
    * Scene Optimization for Rendering
 
 

DT : Urban Envoirnment Creation In Maya : Re Up
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