Autodesk 3ds Max Techniques - Building a Character for Games

- Original Idea and Concept Art
- Starting the Low-Res Model with the Arm
- Adding the Face
- Working with Details and Smoothing Groups
- Adding Asymmetrical Detail
- Adding Detail to the Hi-Res Model
-Creating Rivets
- Adding Anatomical Detail
- Fine Tuning and Finishing
Marlin Studios - Low Poly Pretextured Vehicles

size: 102 MB
TRAFFIC contains 60 photorealistic, low polygon 3D vehicle models with textures already applied in MAX, 3DS, OBJ and LWO model formats. The high-resolution textures give the low poly vehicle models (typically 2,100 polys) the look of large, high-poly conventional 3D models, that typically have polygon counts upwards to 10 times that of TRAFFIC models, and usually costing ten times the price. And with separate levels of detail for the wheels, you can animate them !
(BONUS: 5 Parking Lot Configurations with up to 90 vehicles per lot, which include parking space lines)
3Delight For XSI Studio v1.20 32bit

* XSI shaders are automatically converted to RenderMan® shaders and compiled on the fly
* Integration in the render region and support for most output formats
* Full geometry support (including smooth subdivision surfaces, NURBS and curves)
* RIB export and import
* Advanced pipeline options such scene caching for rapid lighting and networking caching for render farm rendering
DOSCH 3D: Logo Animations for 3ds max
![[Image]](http://i33.tinypic.com/21njnli.jpg)
You can replace the standard logo in the 3ds max scene with your own unique text/logo in order to easily create your own logo animation.
All scenes look crisp & stylish, are optimized for the use in 3ds max, and include all relevant textures. Because the animations are provided as fully editable scenes, you are able to adjust the output resolution in which you render for your individual needs. It does not matter if you create renderings for the internet, video (pal or ntsc), DVD, business presentations or the higher cinema resolution.
Poser: DAZ3D - Millennium Dragon 2.0

RS Links | 487 Mb (+3%)
* Millennium Dragon 2.0 CR2 and OBJ. (Based on the same mesh as the Millennium Dragon 1.0, with completely backward compatibile UVs for use with Millennium Dragon 1.0 Texture Maps.)
* Eastern Dragon CR2 and OBJ. Includes Full Range of Mimic Compatible Expressions and Phonemes.
* 19 Brand New Add-on(Conforming) Head Pieces for the Millennium Dragon:
o Beard, Chin Fins, Ear Fins 1and 2, Ear Plates, Ears Curved, Head Plates 1-4,
o Head Spikes, Head Whisps 1-3, Horns Back, Horns Side, Jaw Fins,
o Jaw Horns Large 1 and 2.
* 206 Head and Body Morph Targets. Includes All of the Morphs from Millennium Dragon 1.0 as well as Brand New Body Types, Body Spikes, Head Shaping Morphs, and Mimic Compatible Phonemes/Expressions. For Complete List of Morphs.
* 121 Texture, Bump, Transparency, and Specular Maps for Use with the Millennium Dragon, Its Add-on Pieces and the New Eastern Dragon. For Complete List of Textures .
* 37 MAT Poses to Apply Texture, Bump, Transparency and Specular (P5 Only) Maps.
* 14 Updated Standard Poses, Bringing the Millennium Dragon's Poses Up to Date with the Joint Updates on the Millennium Dragon 2.
* Bonus: Includes the Entire Millennium Dragon 1.0 Product With Its Texture Maps, Poses, Add-on Tail Pieces and Conforming Horns! Millennium Dragon 1.0 Product.






