20 books collection for Flash action scripting

20 Great Flash Action Script Books
1-Foundation ActionScript Animation:Making Things Move!
2-Action Scripting In Flash
3-ActionScript 2.0 Garage
4-FriendsofED.Foundation.ActionScript.for.Flash.8 with Exercise files
5-ActionScript Cookbook
6-Essential Actionscript 2.0
7-Flash 8 ActionScript Bible
8-Flash ActionScript
9-\Flash Actionscript For Designers
10-Flash MX Advanced For Windows
11-Learn Programming with Flash
12-Object Oriented Programming with ActionScript 2.0
13-Foundation Actionscript 3.0 Animation: Making Things Move!
14-Foundation ActionScript 3.0 with Flash CS3 and Flex
15-ActionScript 3.0 Bible
16-The.Flash.Anthology.Cool.Effects.and.Practical.ActionScript
17-OReilly.ActionScript.3.0.Design.Patterns.Jul.2007
18-Object-Oriented ActionScript For Flash 8
19-OReilly.Essential.ActionScript.3.0.Jun.2007
20-Server-Side_Flash-Scripts_Databases_and_Dynamic_Development
1-Foundation ActionScript Animation:Making Things Move!
2-Action Scripting In Flash
3-ActionScript 2.0 Garage
4-FriendsofED.Foundation.ActionScript.for.Flash.8 with Exercise files
5-ActionScript Cookbook
6-Essential Actionscript 2.0
7-Flash 8 ActionScript Bible
8-Flash ActionScript
9-\Flash Actionscript For Designers
10-Flash MX Advanced For Windows
11-Learn Programming with Flash
12-Object Oriented Programming with ActionScript 2.0
13-Foundation Actionscript 3.0 Animation: Making Things Move!
14-Foundation ActionScript 3.0 with Flash CS3 and Flex
15-ActionScript 3.0 Bible
16-The.Flash.Anthology.Cool.Effects.and.Practical.ActionScript
17-OReilly.ActionScript.3.0.Design.Patterns.Jul.2007
18-Object-Oriented ActionScript For Flash 8
19-OReilly.Essential.ActionScript.3.0.Jun.2007
20-Server-Side_Flash-Scripts_Databases_and_Dynamic_Development

1-Foundation ActionScript Animation:Making Things Move!
Sure you can animate using motion tweens, in fact we'll help you do that with our Flash Cartoon Animation book, but isn't there something extra special in making things move with just a few lines of code?
In this book Keith Peters guides us through some basic animation theory and then demystifies the math and physics behind creating realistic animation, looking at trigonometry, velocity and acceleration, and bouncing & friction.
This book will teach you how to use Flash ActionScript to move the objects in your movies, rather than letting FlashHeroturko??™s tween engine do it for you. The benefit of this is smaller, more realistic, more dynamic interactive movies that seem to come alive on your screen. Almost all of the code featured in this book will work fine in either Flash MX 2004 or Flash 8, and with a few minor adjustments, most of it can even be applied to Flash MX.
Although the text covers many advanced math and physics concepts, making for very realistic motion, thereHeroturko??™s no need to worry, even if youHeroturko??™re a relative newcomer to programming and the last math class you took was in high school (and even if you barely remember that!).
This book first covers everything you need to know to get started: the principles of animation, and the basics of ActionScript, trigonometry, and Flash rendering methods. YouHeroturko??™ll work your way slowly from using code to move a single object across the screen to creating complex systems that really push FlashHeroturko??™s capabilities with topics covered including collision detection, particle attraction, and kinematics. The book concludes with looking at 3D animation techniques, including building a basic 3D engine, 3D lines, fills and solids, and matrix math.
Once you come to grips with the ideas presented here, youHeroturko??™ll find yourself creating all manner of exciting animations and games!
Summary of Contents
* Part I ActionScripted Animation Basics
o Ch. 1 Basic Animation Concepts
o Ch. 2 ActionScript Basics for Animation
o Ch. 3 Trigonometry
o Ch. 4 Rendering Techniques
* Part II Basic Motion
o Ch. 5 Velocity and Acceleration
o Ch. 6 Bouncing and Friction
o Ch. 7 User Interaction: Dragging and Throwing
* Part III Advanced Motion
o Ch. 8 Easing and Springs
o Ch. 9 Collision Detection
o Ch. 10 Bouncing off Angles
o Ch. 11 Billiard Ball Physics
o Ch. 12 Particle Attraction
o Ch. 13 Forward Kinematics
o Ch. 14 Inverse Kinematics
* Part IV Three D
o Ch. 15 A Basic 3D Engine
o Ch. 16 3D Lines, Fills, Solids
o Ch. 17 Advanced 3D: Backface Culling and Lighting
o Ch. 18 Matrix Math
* Part V Tips and Tricks
o Ch. 19 Tips and Tricks
Sure you can animate using motion tweens, in fact we'll help you do that with our Flash Cartoon Animation book, but isn't there something extra special in making things move with just a few lines of code?
In this book Keith Peters guides us through some basic animation theory and then demystifies the math and physics behind creating realistic animation, looking at trigonometry, velocity and acceleration, and bouncing & friction.
This book will teach you how to use Flash ActionScript to move the objects in your movies, rather than letting FlashHeroturko??™s tween engine do it for you. The benefit of this is smaller, more realistic, more dynamic interactive movies that seem to come alive on your screen. Almost all of the code featured in this book will work fine in either Flash MX 2004 or Flash 8, and with a few minor adjustments, most of it can even be applied to Flash MX.
Although the text covers many advanced math and physics concepts, making for very realistic motion, thereHeroturko??™s no need to worry, even if youHeroturko??™re a relative newcomer to programming and the last math class you took was in high school (and even if you barely remember that!).
This book first covers everything you need to know to get started: the principles of animation, and the basics of ActionScript, trigonometry, and Flash rendering methods. YouHeroturko??™ll work your way slowly from using code to move a single object across the screen to creating complex systems that really push FlashHeroturko??™s capabilities with topics covered including collision detection, particle attraction, and kinematics. The book concludes with looking at 3D animation techniques, including building a basic 3D engine, 3D lines, fills and solids, and matrix math.
Once you come to grips with the ideas presented here, youHeroturko??™ll find yourself creating all manner of exciting animations and games!
Summary of Contents
* Part I ActionScripted Animation Basics
o Ch. 1 Basic Animation Concepts
o Ch. 2 ActionScript Basics for Animation
o Ch. 3 Trigonometry
o Ch. 4 Rendering Techniques
* Part II Basic Motion
o Ch. 5 Velocity and Acceleration
o Ch. 6 Bouncing and Friction
o Ch. 7 User Interaction: Dragging and Throwing
* Part III Advanced Motion
o Ch. 8 Easing and Springs
o Ch. 9 Collision Detection
o Ch. 10 Bouncing off Angles
o Ch. 11 Billiard Ball Physics
o Ch. 12 Particle Attraction
o Ch. 13 Forward Kinematics
o Ch. 14 Inverse Kinematics
* Part IV Three D
o Ch. 15 A Basic 3D Engine
o Ch. 16 3D Lines, Fills, Solids
o Ch. 17 Advanced 3D: Backface Culling and Lighting
o Ch. 18 Matrix Math
* Part V Tips and Tricks
o Ch. 19 Tips and Tricks
You must register before you can view this text.
_____

2-Action Scripting In Flash

2-Action Scripting In Flash
You must register before you can view this text.
------------------------------------------------

3-ActionScript 2.0 Garage
---------------------------------------------------

You must register before you can view this text.
---------------------------------------------------

4-FriendsofED.Foundation.ActionScript.for.Flash.8 with Exercise files
----------------------------------------------------------------------

You must register before you can view this text.
----------------------------------------------------------------------

5-ActionScript Cookbook
You must register before you can view this text.
-----------------------------------------------------------------------------------------

6-Essential Actionscript 2.0
---------------------------------------------------------------------------------------------

You must register before you can view this text.
---------------------------------------------------------------------------------------------

7-Flash 8 ActionScript Bible
You must register before you can view this text.
----------------------------------------------------------------------------------------------

8-Flash ActionScript
You must register before you can view this text.
-------------------------------------------------------------------------------------

9-Flash Actionscript For Designers
You must register before you can view this text.
---------------------------------------------------------------------------------------

10-Flash MX Advanced For Windows
You must register before you can view this text.
----------------------------------------------------------------------------------------

11-Learn Programming with Flash
You must register before you can view this text.
------------------------------------------------------------------------------------------

12-Object Oriented Programming with ActionScript 2.0
You must register before you can view this text.
-------------------------------------------------------------------------------------------

13-Foundation Actionscript 3.0 Animation: Making Things Move!
You must register before you can view this text.
ex files :
http://www.friendsofed.com/downloads/1590597915/FoundationAS3Animation.zip
------------------------------------------------------------------------------------------

14-Foundation ActionScript 3.0 with Flash CS3 and Flex
------------------------------------------------------------------------------------------
15-ActionScript 3.0 Bible

http://rapidshare.com/files/91270200/15-ActionScript_203.0_20Bible_urduxp.com_.zip
------------------------------------------------------------------------------------------
16-The.Flash.Anthology.Cool.Effects.and.Practical.ActionScript

http://rapidshare.com/files/91270331/16-The.Flash.Anthology.Cool.Effects.and.Practical.ActionScript_urduxp.com_.rar
http://rapidshare.com/files/91265943/14-Foundation_20ActionScript_203.0_20with_20Flash_20CS3_20and_20Flex_urduxp.com_.zip
------------------------------------------------------------------------------------------
15-ActionScript 3.0 Bible

http://rapidshare.com/files/91270200/15-ActionScript_203.0_20Bible_urduxp.com_.zip
------------------------------------------------------------------------------------------
16-The.Flash.Anthology.Cool.Effects.and.Practical.ActionScript

http://rapidshare.com/files/91270331/16-The.Flash.Anthology.Cool.Effects.and.Practical.ActionScript_urduxp.com_.rar
-------------------------------------------------------------------------------------------------
17-OReilly.ActionScript.3.0.Design.Patterns.Jul.2007

http://rapidshare.com/files/91271944/17-ActionScript_203.0_20Design_20Patterns__20Object_20Oriented_20Programming_20Techniques_urduxp.com.rar
-----------------------------------------------------------------------------------------------------
18-Object-Oriented ActionScript For Flash 8

http://rapidshare.com/files/91284173/18-Object-Oriented_20ActionScript_203.0_URDUXP.com_.zip
-----------------------------------------------------------------------------------------------------
19-OReilly.Essential.ActionScript.3.0.Jun.2007

http://rapidshare.com/files/91275783/19-Essential_20ActionScript_203.0_urduxp.com_.zip
------------------------------------------------------------------------------------------------
20-Server-Side_Flash-Scripts_Databases_and_Dynamic_Development

http://rapidshare.com/files/91283419/20-Server-Side_20Flash__20Scripts__20Databases_20and_20Dynamic_20Development_urduxp.com_.rar
Related News : Learnflash.com - Actionscript 3 Animation Learning ActionScript 3.0: A Beginner's Guide The Art of Flash Animation: Creative Cartooning Learning ActionScript 3.0: A Beginner's Guide Lynda.com Training Collection I
#1
fiverad
fiverad Thank you for this great post.
Information
Birds, Cars, ELLE, Flowers, Joomla, Ornamental, Poster, Sport Cars, Transport, Wedding, photodisc, post cards, psd, tutorial, wallpapers

