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Jason Patnode - Character Modeling with Maya and ZBrush

Jason Patnode - Character Modeling with Maya and ZBrush
Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques (c) by Focal Press
In the PDF format with ISBN: 0240520343 and Pub Date: January 14, 2008 - 43 Mb

Create believable CG character models with this unique book. The
stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0. Youll learn: Pipeline and modeling guidelines Overview of Maya Introduction to ZBrush modeling Concept art Anatomy Creating a video game character
Creating a hyper-real character Creating a photo-real character UVs and texturing How to create a demo reel

* Master professional techniques and workflow processes with clear, easy
to follow tutorials
* Interviews with professionals connect the concepts to real world
workflow and applications

Download from Rapidshare
http://rapidshare.com/files/103863610/Jason_Patnode_-_Character_Modeling_with_Maya_and_ZBrush.rar

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