avid tutorials collection vol 12

Squeeze5_WatchFolders | Squeeze5_Watermarks | TrackingMovie
The Animator's Survival Kit

by Richard Williams
This is the one book every animator should have on their desk - whether they work in film, computer graphics or video game animation. Richard Williams is the pre-eminent figure in motion picture animation, and he has forged a reputation as an outstanding teacher as well as a top practitioner. In recent years, the Academy Award for animation effects has been virtually guaranteed to go to a student of Richard Williams, whether the movie in question is Toy Story or Star Wars: The Phantom Menace.
Digital Tutors The Artists Guide to MEL

Sybex ZBrush Character Creation Advanced Digital Sculpting

ZBrush's popularity is exploding giving more CG artists the power to create stunning digital art with a distinctively fine art feel. ZBrush Character Creation: Advanced Digital Sculpting is the must-have guide to creating highly detailed, lush, organic models using the revolutionary ZBrush software. Digital sculptor Scott Spencer guides you through the full array of ZBrush tools, including brushes, textures and detailing. With a focus on both the artistry and the technical know-how, you'll learn how to apply traditional sculpting and painting techniques to 3D art while uncovering the "why" behind the "how" for each step. You'll gain inspiration and insight from the beautiful full-color illustrations and professional tips from experienced ZBrush artists included in the book. And, above all, you'll have a solid understanding of how applying time-honored artistic methods to your workflow can turn ordinary digital art into breathtaking digital masterpieces.
EAT3D Live Action and CG

EAT3D Live Action and CG Foundations In this demonstration the instructor starts off by explaining the shot and then tracking the footage using Boujou. Once the live footage is tracked, its on to Maya to start blocking out the scene and incorporating CG elements. Everything from Ambient Occlusion, to Render Layers, to even Image Based Lighting is explained while in Maya. After all of the elements are rendered out of Maya, the last thing done is composing them together using Combustion and After Effects. This tutorial is perfect for those who want a solid foundation on how to take your 3D models and incorporate them seamlessly into Live Action video.
Duration: 145 Minutes
Gnomon Workshop Creature With Aaron Sims Vol.2

Gnomon Workshop Creature With Aaron Sims Vol.2 Designing with Photoshop, XSI and Deep Paint Aaron Sims’ second DVD illustrates the process of designing a full character in a 3D environment. Starting by creating a quick concept in Photoshop, Aaron models the character in XSI, texturing it in Deep Paint. Aaron shows how to use XSI to build the rig and pose the character, and then sets it in an environment where he lights and renders it. Finally, he finishes the piece in Photoshop, showing you techniques to give your design a refined and completed look.
Autodesk Maya Techniques Advanced Character Rigging

Autodesk Maya Techniques - Advanced Character Rigging
http://store.autodesk.com/DRHM/servlet/ControllerServlet?Action=DisplayProductDetailsPage&SiteID=adsk&Locale=en_US&productID=104339300
Blender DVD Training Creature Factory

Blender DVD Training Creature Factory (3.4GB)
Andy has recorded all of the time spent in Blender: over 40 hours of modeling, shading, lighting, animation, rendering and compositing. These recordings have been selectively sped up, edited and enriched with a detailed commentary, resulting in a riveting 6 hour documentation of the creation of a cinematic movie scene.



