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Microsoft SQL Server Development

 
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Description: Total Training for Microsoft SQL Server Development takes you inside the latest, coolest, and most powerful database software platform, Microsoft's SQL Server 2005. The tutorials focus on key elements in a logical sequence. You can easily find what you need-including all the SQL Server 2005 basics, best practices, dozens of targeted examples, and sample code. If you design or develop SQL Server 2005 databases, this video series is what you need to succeed!
Format: DVD-ROM & Online
Running Time: 8 Hrs, 2 DVDs
Level: Beginner to Advanced
 

Cartoon Smart - Realistic Faces MOV & FLA

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3 Hours of Advanced Face Illustrating - Hair, Eyes, Noses, Mouth, etc

MovieClip Transition Effects V3 (Flash component)

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Have you ever wanted to have a single easy to use MovieClip transition component that you could use to perform all possible transitions between 2 different states of a MovieClip or between 2 different MovieClips?

Simplymaya : Modeling Red Girl [Maya 8.5] Re Up

Simplymaya : Modeling Red Girl [Maya 8.5] Re Up

This tutorial is geared for intermediate Maya users. If you're into fun, stylized characters then this tutorial is right for you!. We begin this tutorial by setting up images to assist us in modelling the correct size and proportions of our character.

The modeling techniques used will be shaping in nurbs, converting to polygons to add details and then into sub'ds to define the final shapes. Some of the tools covered in the modelling sections are split polygon tool, cut face tool and sculpt surfaces tool, just to name a few.

Once the modelling of our new character is complete we move toward preparing our model for texturing. We learn how to lay out and edit UV's for all the different geometry of the body to make it flat so we can get a clean workable UV snapshot for our painted textures. Tools covered in the layout section include planar map, cylindrical map, and automatic map, as well as move and sew UV's. Once the Uv's are finished and you have your snapshot we jump into a paint program add colour and texture to our model.

We will learn how to use layers for different areas as well as staining up certain parts of the body to get a more realistic look. The last section covers how to texture a few of the nurbs surfaces of our character such as the hair, using Maya built-in shading networks.

Gnomonology : AFRICAN WOMAN ZBursh Tutorials [re up]

 Gnomonology : AFRICAN WOMAN ZBursh Tutorials [re up]

AFRICAN WOMAN
Duration: 60min | Size: 185.87mb

This demonstration is a four hour timelapse of the entire making of the African Woman by Rick Baker. There is no audio. Rick begins with a simple humanoid torso basemesh from which he sculpts the woman. The final result consists of several subtools that originate from mesh extractions.
The demo is made with Zbrush 3.0 beta, therefore the interface looks a
little different from the final release.

While there is no audio, this timelapse demonstration represents an
amazing opportunity to watch a master sculptor at work.


Simplymaya : Modeling BMW [Maya] Reup

Simplymaya : Modeling BMW [Maya] Reup
This tutorial is meant for intermediate to advanced users who have an understanding of the Maya interface and tools. We will start off the car by setting up image planes of top, side, front and back views to aid us in seeing the correct shape of the car from all angles. Once the image planes are up we will start modeling using a variety of different modeling methods including nurbs curves, nurbs primatives as well as polygons to achieve the basic shape of the car.

Then we'll combine and edit the geometry to refine our shape and start adding details where lights are found for the contours of the body. Some of the tools we will be using are split polygon, cut face tools. as well as extrude face and edge tools. When the modeling of the car is complete we will begin setting it up for texturing. We'll cover the UV editor and how to lay flat UV's of your geometry using the tool set found in the editor. We will then take a snapshot of the UV's and import them into a paint program where you will learn how to add color using layers as well as the basic techniques of adding stripes of color to your car if you wanted to do so in the future.

Once we have color on our car we will dive into lights and material editing so that we can start getting a nice realistic look and feel. You will learn how to adjust settings on your paint color material to get different effects as well as how to adjust your lights in many different ways to enhance your color by adding highlights and reflections. The last part covers how to do your final renders..


Creative COW: The Apprentice Magician's Guide to particleIllusion

Creative COW: The Apprentice Magician's Guide to particleIllusion
Creative COW: The Apprentice Magician's Guide to particleIllusion | 4.2Gb
"The Apprentice Magician's Guide to particleIllusion" is the most comprehensive set of video tutorials created to teach novice users every aspect of particleIllusion 3.0 Setting up projects, how to use all the tools, and basic emitter creation are all covered on this DVD, along with a healthy dose of tips and tricks that will save you time when creating particle effects. Hosted by Elvis Deane, moderator of the Creative Cow particleIllusion forum,the video contains 21 lessons and runs for 1 hours and 40 minutes.

thegnomonworkshop :Automotive Modeling Technique [Maya] Reup

thegnomonworkshop :Automotive Modeling Technique [Maya] Reup

n this DVD, Kevin Hudson presents an overview of various issues and techniques related to modeling cars for a polygon/sub-d surface pipeline. Referencing two different cars models, Kevin demonstrates his methods for approaching each model's construction. He covers using orthographics and scale models, roughing in the car body, refining individual panels, creating surface details, building complex wheel rims and preparing the model for texturing. Kevin concludes by examining the application of his techniques to different car models.

SOFTIMAGE XSI Advanced Rigging & Character Setup Volume 3

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The narration of this series is in NORTH AMERICAN ENGLISH.

The purpose of this series is to build upon the concepts introduced in the previous volumes (volume 1&2). In this volume, (volume 3) the focus will be on setting up rigs for facial animation (lip sync) as well as an in-depth look at enveloping and weighting of the entire character.

You will learn how to construct an advanced facial rig for the Sumerian character (included). This is a complex character consisting of many extra objects, such as a cloth skirt, a necklace for secondary action, spice pouches and bandoliers.

But that's not all, you will learn how to set-up and work with the animation mixer and see how this unique and powerful XSI tool can be used to your advantage in facial/shape animation.

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